Wow, while reading some other blogs, Book of Grudges pointed me to the fact that on Karak Eight Peaks (KEP) there was a raid on Altdorf main city (1,2) going on tuesday. That's pretty fast, after we heard it would be such an epic expedition to gain control about the enemies capitol. O.o
Apparently around 19:00 Destruction players started to raid T4 Keeps and did not meet much resistance, either because not enough higher rank players were online or simply because still too few people care. The taking of keeps continued until around 23:00 and after midnight Altdorf was open for an assault. Some people claimed that there was a bug that did let players enter the last fortress through the postern door, while some say a few classes (anyone know more about this?) will get skills to use these doors later on. Apparently it's enough to capture two racial pairing, so taking over two T4 Fortresses is enough to be able to move forward on the opponent's capitol.
From what i could research the following happens once a capitol is under assault: The city becomes contested (which will result in the loss of one city rank!) and invaders can enter it. The whole city becomes an RvR zone and everyone inside collects victory points. The points are collected by participating in one of the two public quests (with opposing goals) that show up inside the city, involving killing enemy players & citizens and burning down tents and stuff (for the attacker). A new scenario will open up as well - in Altdorf it's called Altdorf War Quarters - plus there are battlefield objectives inside the city to capture as well. During these activities, both sides will collect victory points. Once one side can accumulate enough points to tip the scales, one of two things happen: If the defenders win, they attackers are pushed out of the city and all T4 resets to neutral. If the attackers win, the capitol is captured (will result in an additional city rank loss!) and the opposing side is pushed out of the city and the winner locks it down for 36 hours. During this time the PvE content (PQs, dungeons, King encounter - if the king is killed the city will lose two additional city ranks!) are open for the attackers to enjoy. After the time is up the city and T4 will reset.
We pillage, we plunder we rifle and loot Drink up me hearties, Yo-ho.
One important thing to note: Apparently you need to be rank 32+ to be able to help defending the capitol! If you're lower rank, you can't enter the city in a contested state. While the city is contested your new "hub" for bank, etc. will be some black market at the border of the city. Question remains, if Altdorf is only rank 2 at the moment of the raid, would it be possible for Destruction to raid the king's quarters as the leader's hall is not open before rank 3? I assume you'll need to conquer the PQs & dungeons inside the locked down capitol before you can attack the king? The decrease of the captured city rank will not affect the current capture and only take effect after the city resets.
Some issues stay with the attack on KEP... the attackers did not capture the city as apparently the control bar was barely moving. Was this a bug or because the defenders did better? As there were so few defenders before, this seems doubtable. The question in the first place should be: If one faction manges to level up faster then the other (two hardcore guilds would apparently be enough), there is little the defending realm can do if they got not enough players rank 32+ online during that time. I know this will even out later on, but at the moment it poses a problem. I also hope this city raid will raise awareness for every player to bother should there be T4 keep attacks going on. I know many don't bother as renown points are better in scenarios - at least that's the impression i gained when i see how few bother to travel to an assaulted keep quickly. As a last sidenote: Once the enemy city becomes contested you can pick up a quest at the T4 warcamp to capture the enemy city - reward 3k XP and 30s. Yay!
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2 comments:
"If one faction manges to level up faster then the other (two hardcore guilds would apparently be enough), there is little the defending realm can do if they got not enough players rank 32+ online during that time."
Patch 1.02 will introduce extra renown and XP gain for the realm with less players.
Yeah, but it will not help if eg. one side is the more populated one, but does not have enough high level players, as the changes only count in overall population.
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