Showing posts with label city siege. Show all posts
Showing posts with label city siege. Show all posts

March 26, 2009

Ragbag

Tome of Knowledge posted a great article about History and Lore of the Tomb Kings. Good stuff.

Mythic makes good use of their forum and tells us what they're working on with regard to the high end dungeons. In addition they're thinking about applying some of the changes they did to LV to the city dungeons. Well, from our last trip there i have to say the repairable items are useless for good equipped players (and with sucky gear you can't run these dungeons anyway). I read tho, that Mythic is re-evaluating the ward system currently and tackling ideas to seperate it from gear more. We'll see if they can come up with something useful. More gear choices would be appreciated.

Talking about the forums, does anyone else have the feeling the EU/EN ones are not used that much? Seems people rather stick to Warhammer Alliance. While at the US forum there are interesting discussions every now and then, not so much in the EU forums from what i saw so far.

If you're bothered by casting lag in WAR, there is an interesting discussion going on here. While it seems not as bad as some think, its definately an issue when the UI is not responding to the game fast enough.

Ever felt Lost Vale is too hard for you? Well, maybe do it with seven people then: LV Seven Manned. LOL

GOA confirmed that EU players will also get the Signet of the Cursed Company when pre-ordering BattleForge. I'm not going to buy a game just to collect a WAR ingame item, tho the signet is one of the coolest transform items so far.

Ever wondered what will happen during stage 2 of an Inevitable City siege? On the Eltharion server it happened and there are several pictures and some info here and here. In addition there is a nice video from the Sacellum/Arena stage 2 PQ here. Looks like some serious fun, always wondered why Mythic does not use the arena for regular fights to entertain Destruction in the capitol more. Even the pit fight inside the tavern could be an event you can trigger every now and then.

January 5, 2009

I touched Darkpromise Feetsplate for a few Seconds

...but then they were gone. What happened was this: We went back into Lost Vale yesterday. The start of our trip was already a bit unlucky, but the climax was our fight against Dralel the Whitefire Matron. We kill the boss, we loot the boss... sweet! Darkpromise Feetsplate (WarDB info on those is wrong btw, check set bonus etc. here) for me. Like 30 secs later the zone crashes, we find ourselves outside at the boat (with a bunch of other people) and realise there has been a short rollback.. Loot from the boss fight is gone and the instance had a softreset, trash back and boss alive again. yay! Guess what the spider dropped this time? Black Guard boots no one could use... supernice. Of course CSR was useless in this matter - nothing they could do to exchange boots, who would have guessed. I'm just happy the instance crash did not happen earlier, as i was lucky enough to get my hands on the Blocka o' da Doombull, which is (beside the Blocka of the Watcher) the best tanking shield for an Orc in game. And it looks like the header of my blog, how cool is that? ;)

I updated the Altdorf City Siege post with some more clarifications, as Destruction was able to capture two fortresses again on Karak-Azgal last night around midnight. I only went in briefly, as it was late already... but it was only my second time and it already started to get boring. Why? While in the beginning there were some nice fights inside Altdorf, rather quickly the instances did split up... Destruction farming Invader in their instance and Order in another. Yawn. Most people won't be able to wear Invader gear for a longer time anyway. Inbetween people met inside the Warquarters scenario, which is not that much fun compared to other scenarios i have to say. PQ Contribution is definately bugged, i tried it out and it does not really matter if you do anything at all in there, its just random. The quests are not repeatable, even not at another siege. Mythic needs to get back on the endgame quickly to make it more fun and fix the flaws with the city instances. If you have a 48:48 instance its a lot of cool fights, but if the instance is nearly empty for one side its boring as hell.

With the bad Darkpromise droprate in Lost Vale (wing bosses only drop one piece, city dungeons at least have a chance to drop more) i assume those people that grind the renown will be better off farming invader, hoping for a high contribution number and winning several bags then. That might be a faster way to gear up for king fights. Until contribution is fixed, i wonder why Mythic doesn't pull the plug on the contribution system and make it entirely random numbers. At least then you won't see the same player grab the gold bags all of the time.