Showing posts with label Inevitable City. Show all posts
Showing posts with label Inevitable City. Show all posts

November 13, 2008

The Grass is always Greener on the other Side

People stop playing Destruction as they think things are better on Order side and vice versa. I did put some heavy thinking in switching from Cultivating to Scavenging these days. I'm 200/200 Apothecary/ Cultivating since a long time, but the lack of access to stabilizers did not vanish. I was hoping when the server would mature more, the supply at the AH would become better, but it did not. Of course i can ask around in the guild and usually will get some water, but it's annoying. Especially when usually you only craft 20% of the potions you need yourself and give the rest away for free to friends & guildies due to lack of demand at the AH. So right now i bleed through the nose for stabilizers i buy from the AH when i really need them and no one else is online to give me some. My guess is that either not many people bothered to pick up gathering professions or they simply vendor the stuff. So my new plan, that's supposed to lead me to greener and mellower meadows, for these days is to train an alt for Cultivating and pick up Scavenging with Thulf. Should you level up some alts, feel free to send me all kinds of seeds you find and would just throw away else. ;)
Refering to my post yesterday, i decided to go for the 'Eadplate of the Stair you can see on the pic, looks good.

Not only is the beer supposed to be better on Order side, but they also got trophies from monsters hanging from their guild officers room inside the Pretzelbar (or whatever their milk lounge is called). Check out the pics Arbitrary posted from it. Compare that to the officers room from Inevitable City on my pic. Why don't we have some Stunty heads at the walls.. and beards.. and stolen beer... ? Guess it's about time to raid Altdorf and steal their trophies!

On a sidenote i installed two new little addon helper i want to mention: AutoDeath (can automaticly accept being resurrected and fixes the annoying countdown box) and MovableLootWindow (registers loot/roll windows with layout editor). Good Stuff!

November 8, 2008

How exactly to take the enemy capitol - like the guys on Volkmar server did

Looks like Order on the Volkmar server did take a field trip to the Inevitable City (1,2) and were grinding the PQs there. They did not kill the Sub-Bosses and could not advance to the King tho. Since we got some trouble with advancing the campaign on Karak-Azgal and had some clarifications from MagnusK, the latest Grab Bag explains more in detail how locking zones work. Basicly even when you took over all BOs and Keeps in one zone you still need to queue for the attached Scenario (and win it) or do quests in that zone to completely lock it down.

About the current timers involved for city capture:

#Once the zone right before the fortress gets taken, you have 1 hour to take the fortress.
#After the first fortress is captured you have 36 hours to take a second one.
#Once the 2nd fortress falls you then have 6 hours to do all the PQ stuff vs your opposition and lock down the city.

Phase 1: Both sides doing PQs fighting for victory points (VP).
If VP are won by the attackers:
Phase 2: Defenders pushed out, Second set of PQs switched on. Defenders inside can stay, but cannot zone in from outside. You then have 2 hours to complete the 2 tough PQs.
Phase 3: If you lock down the city due to finishing the last two PQs, you'll gain access to the King Instance encounter.

If the PQs are not completed
Phase 3: Martial Law, 2 hours of rampaging the city
After 2 hours: 15 minute rebuilding Phase, defender can zone in but attacker cannot. The ones inside can stay. At the end everything resets.

People already complain that it's not really possible to have a real break due to the timers. Once you approach the final steps you'll need to stick to it or you'll lose all progress. If you don't have enough peeps to get involved for around 10 hours, it might be difficult. The times listed by the player from Volkmar differ a bit from what some Mythic people posted, but maybe it was changed recently. Would be nice to get an offcial list from Mythic about the timers involved.

From what players tell, they got eight gold bags per PQ inside the main city. So it's possible to win some pieces of the Invader set (boots drop from rr50+ players) during them.

October 18, 2008

Orc Motorbike Gang

Today i got the idea to launch an Orc motorbike gang... after killing some frost Yhetee i got a tome unlock for the cloak you can see. Doesn't that look like a motorcycle jeans jacket emblem? ;) As you might also realize - due to the four skulls on the shoulders - Thulf just dinged rank 30. In the meantime i saw most of the trophies i was missing when i posted about them, but none really awoke my interest beside the skulls. Aside from the fourth trophy slot and bigger bags i also got the skill Where You Going?, which seems very useful. In addition i got enough mastery points to respecc and grab Can't Hit Me! - a skill i was really looking forward to get and will test properly to see if it might also change the way i solo grind multiple mobs. I'll post about it once i had the time to test it...

The Inevitable City ranked five today - finally we catched up to Altdorf, which reached that rank a few days earlier. Overall i have to say the feeling inside the city while ranking up did not change much. Beside a few quests (one of them is still bugged for me, quest guy only respawns after server restart), which were not very exciting so far, the view inside the city did not change. You'd expect more banners, more merchants and such. When we ranked 5 today the guards inside the city changed to a better armor and got some wicked looking shields now.

We also got access to The Elysium today with city rank 5. While it surely does not look like what i expected, it's still an interesting location and might also be a cool place for a guild meeting or some party. The last time i was inside the Eternal Citadel it seemed like the vendors for the epic gear were disabled. I wonder if Mythic changed it that you can only access them when you can actually buy from them or if they were disabled due to some fix. At least i found out what those tokens are you need to buy gear from them. You gain them through raids on the enemy capitol and gain them from quests and as drops during a city raid. They're named Defender's Sign & Defender's Mark.

In the meantime i found some of the "bugged" items as well. There are a few items that you can equip, that use models from other classes. Some combinations look really strange, like a witch elf with chosen shoulders. We got a thread in our server forum at WHA with a bunch of screenshots about those.

October 4, 2008

Updated Map of the Inevitable City

Due to popular demand and many questions about the trainers and such i updated the city map with all the available trainers (career, renown, crafting) inside the city. There are no talisman & salvaging trainers inside the city, you'll need to visit the trainer camp in chapter 2 if you want to train it later on. I was finally able to witness the Monolith PQ and updated the name accordingly.

Check out the updated post here:
The Inevitable City Map

October 1, 2008

Inevitable City - City Rank 3

Today i logged in and the Inevitable City has reached rank 3 already! Mythic mentioned (or will that be in the delayed patch?) adjusting contribution of PQs and such towards the city rank, maybe that's why. Advancing the city is a nice feeling of the realm working together, although i have to say the "city view" does not change perceivable - could be much better with new NPCs and structures. Nontheless i celebrated the success of the last days with registering my 2nd name. Now I'm known as Thulf Teefrippa, fitting for an Orc don't ya think? On the picture you can also see my new epic helmet, i won through a public quest in Mount Gunbad - have tons of cool screenshots to post from that place still. The name also made me think what would happen if i leave the guild for an afternoon (to get rid of the tag), choose a cool title and go back into the newbie start area, handing out my own quests to new players... maybe reward them with potions for bringing me monster drops.



The city is rank 3, what does it change? Well, first thing to notice: The Eternal Citadel is open for business. Awesome place, looks like a large cathedral and is home to Tchar'zanek, leader of the Chaos warhost and the elite Raven Host. The only new quests i found inside the Inevitable City were found inside the Citadel. While three of them are RvR quests and involve raiding keeps from the other faction, there is also one that seems either to be bugged or very tricky. It's called The Wind of Change and while i was running, riding and climbing around for quite a while and tried a few things, i could not solve it yet. Others have the same problem. The only thing you find in that area is a mysterious altar, giving you a cryptic message that for me hinted towards a group, but from reading about it, a group does not help. I won't spoil the rest for you, but take my advice: The small bit of the quest area high up in the mountains you can't reach at first, it's completely empty; been there, seen that.

One more thing you'll realize when you enter the Eternal Citadel: There are vendors in there, selling epic gear. But you can't just buy it with money, you need some tokens to buy the stuff. My guess is those tokens will either come from T4 RvR action (maybe connected to some repeatable quest) or from raiding the other realms capitol city. The gear is awesome, every piece has three talisman slots. There are two different kinds of tokens (green and blue), where the blue ones (for helmet & chest) somehow look more rare.

If you venture further into the back of the Citadel, there are more NPCs and some of the warlords in there have very cool trophies attached to belt & shoulders, have a close look. The NPCs inside the Citadel also behave interesting and use voiceovers when they talk to each other from time to time.
The recent small patches and hotfixes brought some good stuff: crash queue fix and cross-zone scenario sign ups, but i have to say the patch notes information policy from Mythic/GOA sucks. Did you realize you have to scroll down the patcher window for notes and that GOA does not write every info like the US one does? Best to check the US Herald from time to time for better info.

One more thing i recently discovered are the excessive log files Warhammer Online keeps by default (at least for me, never ticked that option) - my logs folder is 50MB! Every single tell is saved there and all other infos as well. As some readers might have noticed, the list of warhammer addons i use is growing steadily, so many small helpers that make your life easier. I'll try to dedicate a blog entry to addons soon. My crafting skills are, thanks to the help of some guildies, developing nicely as well. I can brew rank 35 potions already and think i figured out how to overcome the worst gap i had, so the rest should not be that much of a problem i hope.

September 27, 2008

Inevitable City - City Rank 2

Finally the Inevitable City on our server went up to rank 2 two days ago. What exactly happened and if it was "locked" before, no one knows yet as there was no official statement from Mythic/GOA. What happened inside the city with the new rank? Well, not so much in general to be honest. I only found one new quest so far. In addition i realized some strange behaviour around the place with the Nurgle effigy - sometimes it changes to a Khorne effigy and the surrounding mobs change as well. Has this been there before? If so i must have missed it. If not, what's the point?

The major change with city rank 2 is the access to the guild tavern (Viper Pit) should your guild have the correct rank. While the Destruction tavern is IMO rather disappointing - boring interior, not much going on - there are a bunch of renown vendors in there. Great to not have to travel to all those keeps anymore just to have a quick look if something useful opened up. Even more interesting is the Quartermaster in there, as she also sells some basic apothecary ingredients. Some with (to me) new possibilities like snare bombs. Two things to note tho: a) The apothecary vials she sells are bugged (you can't add main ingredients) and b) She does not sell any talisman things.

One more cool thing you can buy from her are Guild Recall Scrolls, while they don't stack and are BoP they are dirt cheap and will (if used) teleport you back to the Viper Pit. Awesome! I'm not really sure tho, if it's intended we can buy them already, as later there is a guild rank (17) that promises "faster transit to The Viper Pit". If the teleport scrolls can be bought once you have access to the guild vendor, what will the later rank offer you? I can't imagine it's connected to the flight master inside the tavern as running to a warcamp flight master is of course far more annoying then just using a scroll. We'll see if it stays like this... too bad my bank is crowded with crafting stuff, else i would stash some.

The Bloodwrought Enclave opened up as well. While i see the first people that did hit rank 40 (first one i ran into was Flea from Eva Vix) already, I doubt there are enough already to move into BE yet. Beside the Viper Pit not much else happened as you can see.. or did i miss anything, any new you want to share about the capitol? GOA also posted a FAQ about Warhammer City Rank Advancement. A good read and more useful info in that news post as well.



One a sidenote, i finally activated AA/AF via my graphic card drivers and WAR looks much better now, without all those jagged edges. My performance stayed about the same, so no big deal for me. Should you need a pointer how to do that yourself, check here.

And finally, on monday we'll also get the queues bypass system like the US. About time they fixed that. Annoying enough you have to queue when switching chars. maybe thats gone then as well. Server cloning helped some on our server as well to tone down the queues.

September 24, 2008

The Inevitable City Map (updated)

Watching the public chat channels and questions on some forums, there still seem to be a lot of people that have some trouble to find their way around inside the Inevitable City. Not anymore... here is a citymap with all important POIs in it. I did not clutter it with any trainers and such, as those are really everywhere and also show up properly on your map. The info & color code on the map should be simple enough to figure out. All city dungeons and public quests are on the map as well. enjoy.

Things to know:
Mount Vendor, needs to be rank 20, costs 15g.
Name Registrar, register 2nd name, needs to be rank 20, costs 4g.
The Viper Pit, Guild Tavern, needs city rank 2 (and guild rank 6) to open.

Points of Interest:
Bloodwrought Enclave, PvE instance (city rank 2, player rank 40)
Bilerot Burrow, PvE instance (city rank 3, player rank 40)
The Elysium, some strange garden (city rank 5)
Eternal Citadel (city rank 3)

Public Quests inside the City:
# Temple of the Damned
# Inevitable Rot
# Toil and Trouble (triggers by touching a cauldron in the alley)
# Chaos Unleashed - Defeat the Chaos Spawn (triggers by a skull in the alley)
# The Bigger They Are...
# The New Plague - Defend the Monolith (takes place inside the portal)
This PQ is triggered by a portal inside the Monolith, you can see the quest is "charged" by flashes below the portal that leads into it.

Tip of the Day: Did you know, that when you fall off the edge inside the Inevitable City, you'll get teleported to the resurrection point within the city, but without any penalty applied? Sometimes a fast way across the city.

Edit: Due to popular demand i added all the trainers (career, renown and crafting) to the map.

Crafting Trainer inside the city:
# Butcher
# Scavenger
# Cultivator
# Apothecary
# Salvager
# Talisman Trainer

Update 08/10/11: Added the PQ Chaos Unleashed, thanks Elsherath. Also added trigger info on two PQs.
Update 08/10/31: Added trigger info for Monolith PQ.
Update 08/12/13: Updated the Trainer locations for Talisman crafting and Salvaging for patch 1.1

Edit: Check this blog, should you search for an Altdorf map.

September 23, 2008

Mount & City Rank

So what's happening to Thulf you ask? And rightfully so... there is so much stuff to explore and write about and only so much time. I hope between still posting useful information (which at this point i think is of more use to you guys) i find more time to blog about my own adventures. I got *tons* of screenshots from weird, funny and cool places. I also have a large directory of dead stunty pictures i intend to throw in every now and then.. hehe. We started to refer to "DPS = Dwarves per Second" lately. ;)

This weekend Thulf dinged rank 20. yay! Of course i immediately traveled to the Inevitable City to buy my mount for 15g, which was not hard to collect until rank 20. I did not have to work for my mount, which was "casual" for a change. Black Orc's ride warboars (see picture).. looks a bit strange at first, but you get used to it. The idle animations are fun, the boar scratches his head on the floor sometimes or you pat it on the head - tough Orc love. The mount moves with a speed buff - being 50% faster then running/walking. Great to go places to explore or work on Tome unlocks. The mount summon takes 3 secs, which seems ok. Any hit from a monster will dismount you immediately, but falling damage will not! I really enjoy my mount...
Tip of the Day: Should you not have your mount yet, use your Flee ability to travel long distances. Your Action Points refill fast and as long as it's not a very dangerous area, you should be fine.

Since a small discussion on our server forum at WHA about advancing the city rank, i was asked how to check the current city rank? While inside your main city, there is a small red star above the minimap, mouseover it to get a pop-up showing city rank with "benefits". As of now there is no progress bar for city progression. While killing mobs inside the city, participating in PQs inside the city and also doing city dungeons (like Sacellum) and overall RvR performance should increase the city rank slowly, some players think the city rank progression is turned off for now - at least during beta it was much faster. And no, the "lock" on the bar above the map does only mean that it's not possible for the other realm to raid that main city. Due to the lack of a progress bar, no one knows for sure yet. Searching the net it seems like NO city reached rank 2 yet tho. Only time will tell, maybe we get a statement from Mythic/GOA about this soon. Should be nice to be able to use the Viper's Pit Tavern and access the vendor in there.

NOTE: Seems one of the imagehosters has problems today, don't be surprised if the blog looks a bit strange or some pics are missing, hope this will be fixed soonish.

September 22, 2008

The Sacellum Dungeons: Middle Wing (arena floor)

After the prelude with the first two wings, now we're talking about the real deal. The entrance to the Sacellum Middle Wing is on the arena floor. Monsters in there range from 17-20. Here you'll encounter your first dragonoid, a large Wyvern called Snaptail the Breeder. Fights now start to become more interesting... Looking at all those eggs, Snappy seems to bread a small army to release out of this dungeon. It is of no surprise hes guarding them and the lil'ones don't like their mother to be disturbed. Fun!

The Sacellum Middle Wing has three bosses:
Snaptail the Breeder
Goremane
Viraxil the Broken

The second boss Goremane is a manticore, i think he had a knockback but can't remember exactly - nothing special. The last boss is a large Hydra, Viraxil the Broken, and here things start to heat up. Beside his normal attack he does a flamebreath on the tank. The nasty part is that he starts to spit fire on the ground every now and then, don't be surprised if someone shouts: Don't stay in the fire! Just... don't. Therefore the tank will move him around a bit. If people are on their toes, this is not the real problem yet. He starts shooting fireballs that do 2k+ damage to people. This is a huge problem, as all the squishies are in danger to get one-shotted, should their health not be topped. The healer just moves out of a fire spit and *bam* eats a fireball, dead. We tried different things to find out of there is a mechanic behind those fireballs, but it seems so far the only things you can do are: Don't expect to kill him with group members much lower then him, stack on elemental resistance and wounds to be able to survive a fireball. This is a tough fight if you head down with rank 17 players and people have to come prepared with gear and potions. Seemed a bit out of place refering to the other encounters... could use a small tone down of the fireball damage.
One more thing we encountered were a few graphic bugs: Some team members could not see the fire spit or fireballs, only after a relog they were able to see them.

Alone and scared in a corner in this dungeon wing, you'll also find Grobbit, whom you need to find for the quest Grobbit's Errand. Two more things to note about this dungeon wing: Gravestones usually have inscriptions and if a fire pit is cold, something might have burned in there before.
That's it for the Sacellum dungeon, now back to leveling so i can visit the next larger PvE dungeon named Mount Gunbad.

The Sacellum Dungeons: West Wing

When we first went into the Sacellum West Wing, my Black Orc Tank was rank 12. In this wing trash mobs start to hit you hard, if you're lower rank then they are. The noteworthy ones are the Mawgut Bull ogres in there. They come single or in a pack of two. If your tank is low rank, you might want to consider a guard on him from an offtank to share the pain. Once you're the appropriate level, they won't pose much of a headache, but in the beginning they were.


There are three (and a half) bosses in the Sacellum West Wing:
Hoarfrost
Sebcraw the Discarded
Lorth Thunderbelly & Slorth Thunderbelly (brothers?)

Hoarfrost is the first boss in there, but IMO hes the hardest in the west wing. He got a freezing aura that does periodical damage which poses a threat at lower ranks. His room is also bugged, make sure the tank places him on even ground, or he might get stuck or reset. Not much to say about the other bosses, pie. The last boss, or should we say bosses, is a couple of brothers with large weaponry - looks cool, but i was expecting some bigass flamethrower action in there. Well, it was not like that... one of them also drops a green set item.
One more thing to mention about this dungeon: Mawgut Gnoblars know how to build traps! ;)

You'll also find Unok the Gladiator in this wing, you need to challenge for the Test of the Arena quest.

September 20, 2008

Winds of Chaos - Sacellum Arena

After exploring the Sacellum Arena we're ready to have a closer look at that strange portal in the back of those small floating islands. Did you reach it yet? Beside one or two things to discover on the way up there (have a closer look around, you might find people hanging around there) the portal itself is a magnificent sight. Using the portal will let you be a tiny snowflake in the Winds of Chaos. Where those winds will blow you? That's hard to say... every time you step through that portal you'll gain a short glimpse to another scene. Being a giant between tiny houses, an empty beach somewhere, flying ships... i could go on and describe it more, but i decided I'll spare you the words and let a few pictures speak for themselves. Be careful tho, who knows what happens if you follow the Winds of Chaos all too often? You might end up on the moon and never get back... use at one's own peril.


September 19, 2008

The Sacellum Arena - Inevitable City

You already know about the Sacellum dungeons (I'll post info on the other wings during the weekend) but what about that large arena structure that houses them? While exploring the city i assume most did have a peak there - and maybe got slaughtered by some of the fighting mobs in there. For a low level they are deadly and will kill you rather quickly. The huge giant Friderax is easy to spot. Usually hes chained and does not move, but from time to time the PQ "The Bigger They Are..." starts inside the arena. You have to collect 50 Dark Drought barrels at the guy on top of the stairs, run down into the arena and pour them into the giants cup (left back corner of the arena). Next part is to kill the drunken giant... right. We tried to advance it a bit but the time is short and you have to dodge all those mobs inside the arena, when they are not occupied fighting each other. Looks like it will be fun later on tho.

What more is inside the arena to find you ask? Quite a lot of other interesting things... If you run through the arena (use flee once you get attacked) there is a place at the top of the arena fighting pit where you'll find Lord Engra Deathsword and his counsellors, one does hand out the quest Test of the Arena (Sacellum dungeons). Engra seems like a powerful lord, better not disturb him for too long.

It should be noted that there is a quest inside the city where you have to find mushrooms (starts inside one of the taverns), one shroom grows on the arena floor.

Now turn around, behind the lord and his companions far in the back you can see a mysterious portal. It's possible to reach it by jumping from floating isle to isle, climbing some tunnels, etc. It's a marvellous view from up there, don't fall down tho. ;) The portal leads to the Winds of Chaos, which I'll write about later today. This will be a strange journey i can tell you... it's fun that there is so much to explore in warhammer online.


It's worth to have a closer look around while you make your way for the portal. There is a guard trying to kill a prisoner, giving you a tome unlock for the lore of the Inevitable City.
Sidenote: You wonder why this is the first tome unlock i write about? Well, i'll write about a lot of things and also explore places with you... but I'll not write about any title, tactic or item unlocks i found for the Tome of Knowledge. I might give you a pointer here and there, but i think some stuff should be left as a surprise. So the only ones I'll write about are history & lore related ones that can be found at strange places.

September 18, 2008

Temple of the Damned & Item Budgets

One of the early public quests (PQ) inside the Inevitable City is a great way to entertain yourself while crafting, browsing the auction house or similar. It takes place in the Lost Narrows and is on a 30min reset timer, just go there every now and then to check if its up. Once you participated you know when its on again. You can participate rank 11+ i would say. The thing with this quest is: Usually it's not that many people around and you can finish the two stages with approx. 3 people, while the quest offers a ton of loot bags. The rewards are rank 15 and if you're lucky you might snatch a purple/epic loot bag, i did. ;)
The first stage involves killing Enraged & Horrified Souls, the second is a boss inside the temple called Sovek the Merciless. As a sidenote: The loot chest spawning seems a bit bugged, sometimes it spawns not inside the temple. So if its not there run around quickly and try to find it - once i found it inside the Soul Vault (bank) close by. O.o

What's wrong with the warhammer item budgets for stats? Meanwhile i found a bunch of greens that are far better then blues the same level?!? So you better look closely and don't give that much just because of the color. There is also one PQ at the greenskin chapter 6 that yields a blue weapon for most classes, which is *insanely* good for that rank. This must be a glitch somehow, look at that axe i got from it.. that's better then many weapons i get as later rewards. Looks to me Mythic needs to adjust item budgets quite some...

September 17, 2008

The Sacellum Dungeons: East Wing

Yesterday we went back into the The Sacellum Dungeons (Inevitable City). Our group was Black Orc (me), Chosen, 2x Disciple of Khaine and Witch elf - ranging rank 12-14 or something like that. The East Wing starts with champions rank 13 and they go up one or two levels later on. The whole dungeon is themed like some broken down prison wing. It was fun to see some new mobs and we got a bunch of tome unlocks for newly encountered species.

Tanking with rank 12 is a bit tricky as i only got Clobber, Taunt and Save Da Runts to help me out when everyone just goes all out on DPS. But with an off-tank (using a timed taunt every now and then) it was no problem, tho I'd suggest to take one (especially in the next wing) because of the trash groups. In the sum up concerning tanking it was not a problem at all. The bosses in the East Wing do some knockbacks and stuff, but overall nothing complicated - tank'n'spank.

There are three bosses in the Sacellum Dungeons: East Wing
Ghalmar Ragehorn
Uzhak the Betrayer
Vul the Bloodchosen
Vul is the final boss, has a shitload of HP and drops a green (but very good) set item, part of a two-item-set.

Overall the dungeon wing is rather short (but in a fun way) you pull a few trash groups, then a boss - rinse and repeat.

The West Wing is a different story and with our ranks the mobs there did hit us pretty hard, but we'll go back soon. One or two levels should do the trick to survive. Our sneak peak shows that wing will become even more fun...

September 14, 2008

The Sacellum Dungeons - Deep into the Inevitable City

During open beta i also took my time to explore the Inevitable City a bit further. To the east is an arena type structure which contains also the entrance (or better three) to one of the first PvE dungeons. The Inevitable City has three dungeons: The Sacellum, The Bilerot Burrow and The Bloodwrought Enclave. While some of the dungeons only will open up later (how can you check the city rank btw?), this one is open from the start. The Sacellum dungeons got three different entrances:

East entrance - starting with rank 13 (beastman/khorne themed)
West entrance - starting with rank 15 (ogre themed)
Middle entrance at the arena bottom - starting with rank 17 (no solid theme but has a dragon and hydra)

While i only was only able to check out the entrance area of each wing, and beside a few rats did no go past the champions down there, others like Keen were able to venture into it. I also found a video about some boss fights in there. From the little info i could gather it's adviced to bring at least some kind of off-tank with you. The different three wings (designed for group'o'six gameplay) are fairly short and house a few bosses. The last boss of each wing will drop a set piece. So far i only found one quest "Grobbit's Errand" (found in Barak Varr) for the Sacellum, but i heard rumours about another one possible to pick up inside the arena middle somewhere. Once I'm the appropriate level again I'll make it my mission to adventure into the dungeon and post more info on it.