July 15, 2009

Lost Vale v1.3

Just came back from a weekend trip, but before i went we were heading into Lost Vale last week. Since patch 1.3 i have not been in there, so i was interested to see what changed. First thing i noticed: You can ride your mounts inside the instance now - finally! What did we mutter about the long runs when we started the instance way back... of course it would have been nice to be able to use the spirits to teleport through the instance, but i guess 50% less walking is better then nothing. Since its an outdoor instance it feels ok to ride around on your mount. It felt to me the Butcher fight was adjusted some, so its not as wonky with the small Gobbo then it has been before. The Blood of the Vale questline is bugged now tho. First i heard you can repeat the questline a few times now, to get the talisman reward more then once. So i went to retake the questline. The quest bugged for me when i did not take the vial from the Everqueen directly after the fight, but instead ported back to IC to give a guild mate some stuff from the vault. When i went back to grab it about 45min later i could not interact with the Everqueen. Hum.. i know it worked before to go back and interact with her. Broken now. I wrote an appeal about it and some time later a friendly CSR contacted me. He really put some effort in helping me out (teleporting me around and trying to fix it), but failed to finally fix it since he could not create the vial in my inventory and despite he said he flagged the quest as complete, i could not hand it in. Why can't he create a quest item in my inv when he confirmed the N'Kari kill and saw i can't interact with her? In addition he told me, that the repeatable LV quest is a bug players have that finished it before it was patched. So apparently no repeatable to grab a timed talisman - would at least add some more incentive to LV. In the end i had to abandon the quest and will see next time if i can continue it and retake it. Always nice to see one thing fixed and another thing broken. Starting to get tired of some minor bugs that take forever to get fixed.

On a sidenote i was very lucky with Darkpromise that run. I've run LV for a looong time and was always really unlucky with DP (which i only need for the wards anyway as most of it is crap for tanking). During our run i was able to pick up the Darkpromise Eadplate and the Darkpromise Bodyplate. nice!

BTW, when will the bunch of broken talismans from LotD be fixed? I fail to understand why i still have several in my bank you can't see the proc (one is even mythic quality) and after the ones i had equipped in my hammer vanished (since apparently the timer for those also ticks when you don't have them equipped), I'm also not very keen on trying any of them out. How long can it take to fix them?

5 comments:

Krosuss said...

Your guild has been running LV for quite some time. I assume you have a regular team go through that knows what they are doing. How long does it take you to complete the entire instance?

Thulf said...

Really depends on the shape of people and how much chatting on vent and AFK times there is. I'd say usually between 3-4 hours, although we could most likely be faster with less talking and faster chain pulling. Still wanted to try a speed run, but as long as we're having fun and we can finish it in one evening its fine.

highlatencylife said...

Finally Mounts!

Anonymous said...

Depends on the group usually theres at least 2 grps farming, usually my grp will do it on 3-4 hrs depending as Thulf says on a couple of things.!

Crystal Tao said...

MMOGSTOP.com is the leading provider of WoWGold, FFXI Gil, RS Gold,EverQuest Platinum, and Warhammer online gold.MMOG STOP delivers fast, safe and always guaranteed.