December 12, 2008

Patch 1.1a quick Aftermath

Well, the new patch hit today. Like i posted earlier, the annoying muddy texture messup ofc made it from PTS to live servers. Textures, especially in the Inevitable City, look awful! :( In addition the settings don't seem to remember the texture memory cache setting, every time i login i have to adjust it. If i remember right when the textures were messed up before i could reset the setting by going from far to near and back. Does not work anymore. Textures are messed up and look like crap. Fortunately its not as much outside the capitol. I use a Nvidia GeForce 8800 GTS with 640MB Ram, never had that much bad visuals before in WAR. In addition some textures are "green" now. Some trees (we call them disco trees as for some guildies they change colors all the time) are green and also some walls, etc. Overall i wonder how such a mess can bypass QA. Yes i know hardware is always complicated to take into account, but to mess it up for a bunch of people while it was fine before... sheesh.

The next major annoyance (at least for me, i know others love it) are the new actionbar animations. The "radial" global cooldown animation and the upgoing flash.. brought me close to an epileptic seizure. Luckily i was pointed to NAMBLA and once you edited the NAMBLA.lua its gone. If you want to get rid of the stuff: Install the addon, then edit the above lua file in a text editor, search for "piewipe", then change the SetAlpha to 0.0 and you're rid of all the flashy new stuff. The lua code is actually very well documented and its easy to find the rest of the things you can adjust - for my taste the text was too bold and i changed both lines back to default. I can't understand why Mythic did not make the "new" actionbar anims optional, so you can turn them off if you want. If you experience weird behaviour of buffs i suggest you go through your interface folder and clean it up, several buff related addons can be deleted or have to be updated.

As a last quick note, we visited the two new lairs with guildies today (i might post some screenshots on our guild website later) and that was fun. The lairs are not as easy to get into as most of the caves you just stumble into. They required some more searching/thinking, which was cool. Respawn on the trash mobs in the Saphery one is insta-bugged, but well. IMO lair bosses could have some more unique/difficult abilities, but i guess its for casual players as well. So far for the quick note on 1.1a - there is much more to come but i was asked to post about the actionbar fix by some, so here you go.

7 comments:

Anonymous said...

I have to agree with you in terms of the lack of qa testing on this. Really the fact that this is 1.1A stands out to me and leads me to believe this is an alpha stage patch still.

I am glad that you put a place to get rid of the new action bar animation it was driving me nuts last night in blood and bile...

One final note that i have is that i was dropping to desktop like it was release all over...and a buddy was almost unplayable...he was dumps to dt every 3-4 min for a hour.

Anonymous said...

As a Runepriest I find that flashing somewhat useful as it indicates when I can start the next spell.. They are all queued up, so I can cast while the other spell is still running. Problem remains that the fight therefore seems a bit..mushy. It's two different things: 1) Animations and cast-bar 2) what I just activate via hotbar, shortcut, etc..
Too much delay between those just doesn't feel right to me. It got better with 1.1a but is still not feeling quiet right.

Anonymous said...

Didn't have any major problems with the latest patch(es) except the occasional disco trees. Inevitable City and its inhabitants do look perfect for me.

Running the game on a fairly outdated rig with an ATI X1950 Pro (AGP, 512MB), an Athlon 64 X2 4200+ and XP Pro (32).

I did notice a real lot of people constantly dc, ctd or experience other pains, though.

P.S.: Speaking of pain ... gobbos weren't made to jump!

Thulf said...

I would have tossed you, but Mythic took that out in beta. :P

Anonymous said...

all the green you see, turns out pitch black on my system, but im having the same issues. not sure what mythic is doing with the textures...

Ainilome said...

Weird...

I started getting -red- trees yesterday. Perhaps it's a little secret holiday festivity? ... no?

I'm playing on a piece of crap, 1.9ghz single core, 1.5gig of Ram and a 7600gt 256mb. The wierd red trees are the first oddity I've noticed. Inevitable city looks fine to me, and I CTD a lot less often than I use to.

Anonymous said...

Those green wall textures reminded me of the pink ones of DAoC ToA, anyone remember those?
Mythic is just making the same mistakes again as before~