Seriously long patch notes, takes a while to dig (or should i say chop?) through. Some major changes to RvR combat, like disorients no longer stacking, Immovable upgraded to 20secs and a large hit to resistances. Resistances will yield diminishing returns after 40% (and yes, Adam says its still going live in 1.2, despite patch notes initially forgot it) and also all resistance talismans values are being halfed. Some changes to armor debuffs as well. It's too early yet to say how it pans out. I'll enjoy my resistance set while it lasts. ;)
A few interesting changes and minor fixes (war bellows persist after zoning finally). The biggest hit is the Da Toughest change/nerf... less wounds/health when triggered. We don't know yet how much it was lowered, so its too early to cry doom. Some skills got a damage buff and I'm looking forward to the changes to Savin' Me Hide (reduce the magical damage taken by you and your group) and Not in da Face! (make you and your group briefly immune to disabling effects), although i liked the cooldown increase which could be used on PvE trash mobs as well. I'll stay full PvE tank specced also after the patch, will see how much its necessary to adjust my current spec. Looks like the annoying bug was fixed that eg. you could get stuck with the Can't Hit Me bar (its under Bug Fixes: Art).
Crafting & Apothecary
Some major changes to crafting incoming. THE buff to apothecary: All buff potions will now persist through death. Finally people will want to buy potions for a reasonable price. Mythic changes the gathering/crafting pairings, which means they will remove a bunch (!) of crafting mats and streamline the overall crafting process. In the long run this is good news. In the short run this will cause some hassle. Apothecary will work closely together with Butchering & Cultivating after the patch. My 200 Scavenging will be pretty useless for me. Luckily Mythic will offer a NPC in the capitols to switch from scavenging to butchering (confirmed so far, maybe other choices). Good stuff. But then again i saw this part for cultivating: All [new] special seed/plants are set to rare, and are Bind on Pickup. Hum, basicly for me this means i have to train cultivating again on my main (as i go to the dangerous places) and train butchering on an alt (which i wanted to do with my Choppa anyway). Question now is, train it now or do it after the patch? Mythic says the leveling curve was streamlined... but still. My bankspace will go havoc as well. Guess I've to get rid of a ton of grey BoP items to store stuff. Interesting as well: What happens to existing ingredients that will be removed? Two things say the patch notes: a) If possible they'll be converted to the new (same) type. b) Stuff that has no "mirror" will be converted in some kind of temporary special item, for 20 of them you'll get some kind of reward. Somehow i have the feeling it will be a lame title, but we'll see. I'm sitting on stacks of epic crafting ingredients, waiting for a crafting fix. I can only cross my fingers they don't all go *puff* in that change. :S
New color variants for player mounts incoming: You can choose from three different ones and with guild rank 25 you gain three more choices. I wonder if the gr25 mounts will have some minor accessories attached to look different. Improved mounts will come with guild rank 37. Itemization for the Invader capitol PQs has be revisited, we don't know yet how exactly tho. No word on fixes to the boring first PQ. New Zone Control Domination system will go in. Capitols will now start to lose rank once pushed into a contested state.
Mount Gunbad, Bastion Stair and Lost Vale get an overhaul. Some much needed changes to LV will go in. Drops will be revisited, some removed, some new stuff (eg. special weapons with procs) added. Each Wing Sub-bosses will drop either Dark Promise gloves or belt, one piece granted. The Wing Main-bosses will drop two DP pieces granted (different careers). More rare dyes will drop as well.
And much more... overall the sheer amount of fixes looks promising I'd say.
Unfortunately i could not spot a single point from my annoying/broken stuff list in the patch notes. But since they're not final yet, there is still hope.