September 29, 2008

Attack on Keep "Stoneclaw Castle"

Yesterday night a larger warband from Thirst members plus some randoms gathered in Hellfang Ridge to assault the RvR zone in High Pass. As we did not have many healers with us, after a small visit to Stoneclaw Castle, we decided to take Battle Objectives first. Usually those are guarded by one Hero and a bunch of other NPCs, which are not hard to take down with a larger group. I don't know if it changes with different ranks/renown, but i got 400RP for capturing battle objectives. Once we started taking over objectives we were opposed by a large group mainly from BOON Control and Vengeance. Fun!

The best battle was in and around Ogrund's Tavern, which has one small entrance with a door you can open/close. Due to the collision together with some skills this makes for a very fun combat experience, trying to break in or hold a building like this. If you don't have enough healing power its very hard to take over such an object tho, when you got skilled players holding the doorway. Even with a squad of Black Orcs using Raze and Hold The Line! The battle went back and forth, we took this battle objective, they took that. Some great open RvR action.

In the end we wanted to assault the keep despite our lack of healers. This is when the strange stuff started to happen: Some of us, including me, could not see the keep anymore. We saw only a few walls or parts of the towers and the rest was gone. The funny part was we could just run inside, as there were no walls for us. If "inside" most NPCs and players were "out of range", only maybe 20% could be attacked. I can only imagine how this must have looked for the players inside the keep, using a knockback and send someone flying through the wall. Butler was hit by the bug as well, think he frapsed it - so i might post a vid should i get one. This bug (probably due to server lag?) was really annoying and due to queues you did not really want to restart the client. First time i have encountered something major like this.

On a sidenote, phunqe on Karak-Azgal used the search function some during prime time and came up with estimated server population caps: Refering to his thread it looks like the population caps are 1500 players per side, 3000 players per server at any time. Feels about right, tho i can't say that all the zones on my server feel populated, sometimes you can walk for quite a while until you meet someone.

Tip of the Day: Did you know the sergeants at battle objectives will give you a 30min buff, when you talk to them? The type of buff you get differs per objective and you can see those in the "small print" when you mouse-over the battle objective on the map.

1 comment:

PratzStrike said...

Hi! I was reading your blog and wanted to mention - T1 battle objective captures are worth 200R for the cap, and 200R for the 3 minute hold. This increases by 100 for each tier, as far as I can tell. A decent group with a lot of enemy territory to cover late at night can rack up more renown this way than you could farm in the same amount of time in RvR, plus there's the defensive bonuses and buffs the guard captains give, as well as pushing the VP bar further along.

Greetings from Avelorn server, Blood Oath guild!