Showing posts with label Black Orc. Show all posts
Showing posts with label Black Orc. Show all posts
July 23, 2009
Patch 1.3.0b
July 1, 2009
Black Orc Tyrant Armor Set from Land of the Dead
The set bonus from the Tyrant gear is as follows:
March 3, 2009
Black Orc Newsflash: Sentinel Armor fixed in patch 1.2
Joy! I just logged on to the PTS running the latest build and oh wonder: Mythic finally fixed the Sentinel armor for Black Orcs. You can dye all parts and also the trophy slots work now. One happy Orc here.
March 1, 2009
PTS 1.2: Hybrid Potions, Black Orc Skills and Dungeons
Some wierd graphic bug makes the texture on the new mounts reload every few seconds. Also to other players it looks like you drop off the mount for a splitsecond.
Tip of the day: The PQ loot bags from city sieges will have new loot with 1.2, should you still have any, keep them! The purple one will have an epic jewelry item (example), the blue ones a weapon and the green ones a cloak. The items are now useful for a rank 40.
February 28, 2009
PTS Patch 1.2: City Siege Improvements & More Crafting Stuff
I fiddled around with crafting on the PTS more. Still trying to figure out the best way for me to change my main to cultivating, as my Choppa will take a while until rank 40. But i guess once the changes go live I'll do one or two afternoons of grinding materials with butchering on Thulf to stock up and then switch. Those mats then have to last until my alt is high enough to provide stuff cultivating can't. Should be fine. Only problem now is, how to make enough space in my bank or bags? Guess I really have to throw away some BoP greys. :S
On further sidenotes: The overflow system was enhanced, once you make space in your bag the overflow items will automaticly go to your bags, nice. Also the stack buying has finally been fixed. When i bought stacks of mats/containers it worked every time on the PTS.
February 27, 2009
PTS Patch 1.2: Guild Crafting Materials and High Guild Rank Mounts
Now the juicy stuff: New guild rank mounts! Since the test guild "Eternal Destruction" was of the highest rank, not only could we buy the guild rank 25 mounts, but also the new improved mounts (faster & lower dismount chance) you can get at guild rank 37. The mounts you can buy from the guild vendor have three additional colors and the faster ones are slightly armored, but have the same color then the other ones from the guild vendor. While normal mounts have 50% speed increase, the armored ones have a 60% speed. So people don't need to worry that it will make such a difference in RvR. 10% is not that much tho, we had a short race and it was a tad faster, but not very. Here are the pics of all the guild rank Orc boars:
The cost of 150g is really cheap for the better mounts IMO. It's just that guild rank 37 is not that fast to reach. Thirst is at rank 29 currently, still some levels to make. I know not all will ride boars, so here is a screenshot of an armored dark elf mount. I also met Oziriz, a reader of my blog, inside the Viper Pit and could convince him with a few coins to show of the Chosen steeds (1,2,3,4,5). Talking about blog readers, i met quite a few during my adventures on the PTS. If you play and see me standing in IC, say hello... :)
Labels:
Black Orc,
Choppa,
crafting,
European Test Server,
mount
February 25, 2009
PTS 1.2 Crafting, Mounts and more
I toyed around with crafting some on the PTS. Apothecary, Cultivating and Butchering are much better now. I can only assume (did not test the other professions), it's similar with the rest. They fixed a lot and streamlined the process, which makes it much easier for people to understand. Cultivating is finally a useful profession and its rather easy to level now that you don't have to grind for seeds. Basicly you buy lvl 1 seeds from a vendor and use plant reaping (Ctrl-Right-Click) to produce 2-4 seeds from it - this process will also yield resins (stabilizers). Usually Cultivating will yield you 2-3 plants from that seed, a super-critical success will also grant you one plant from the next higher tier plus dye pigments. You then convert that higher lvl plant into seeds and start over from there. It's much faster to train then right now on live. Stimulant ingredients seem to be bugged right now, at least i could not make any use of them during my quick test. Seeds & Plants will stack up to 50 now. yay! It looks like there will be some cool/weird potions you can brew with 1.2, like resurrection potions, increased crafting skill potions, +morale and a few others. From the looks of it all apothecary potions will have proper "rare" tiers. The ingredients to multiply or enhance potions work out of the box. Don't bother to much with crafting before the patch, some eg. existing healing potions were downgraded through the patch.
In the capitol cities you can visit your scavenging/butchering trainer and pick up a quest to convert into the other skill with your same skill level. Crafting mats that are not ingame anymore can either be converted into the same skill level "new" ingredient or will convert into some rotten parts, 20 of those can be converted into Chaos Black Dye. Because of this and the other changes to loot tables, dyes will be much more accessable after the 1.2 patch. I already heard about the first new dye from crafting, liche purple.
With the funds Thulf brought to the PTS i was at least able to buy the new "standard" mounts. To check out the other ones you need guild rank, which does not transfer over. The old boar is the Light Brown Ridin' Boar and the two new ones i post a screenshot below:
My Choppa is rank 10 and still a lot of fun to play, I'll definately stick to my plan and create an alt Choppa. Thulf being a tank will still stay my main, the new changes to the Black Orc are mostly great, the Da'Toughest selfhealing was nerfed rather much tho. I did not play around with the Black Orc much on the PTS, was thinking about maybe checking out Lost Vale on the PTS if i get the peeps. But then again, Darkpromise is still nice to gain on live.
Labels:
Black Orc,
Choppa,
crafting,
European Test Server
February 12, 2009
1.2 Patch Notes Thoughts
Seriously long patch notes, takes a while to dig (or should i say chop?) through. Some major changes to RvR combat, like disorients no longer stacking, Immovable upgraded to 20secs and a large hit to resistances. Resistances will yield diminishing returns after 40% (and yes, Adam says its still going live in 1.2, despite patch notes initially forgot it) and also all resistance talismans values are being halfed. Some changes to armor debuffs as well. It's too early yet to say how it pans out. I'll enjoy my resistance set while it lasts. ;)
Black Orc
A few interesting changes and minor fixes (war bellows persist after zoning finally). The biggest hit is the Da Toughest change/nerf... less wounds/health when triggered. We don't know yet how much it was lowered, so its too early to cry doom. Some skills got a damage buff and I'm looking forward to the changes to Savin' Me Hide (reduce the magical damage taken by you and your group) and Not in da Face! (make you and your group briefly immune to disabling effects), although i liked the cooldown increase which could be used on PvE trash mobs as well. I'll stay full PvE tank specced also after the patch, will see how much its necessary to adjust my current spec. Looks like the annoying bug was fixed that eg. you could get stuck with the Can't Hit Me bar (its under Bug Fixes: Art).

Crafting & Apothecary
Some major changes to crafting incoming. THE buff to apothecary: All buff potions will now persist through death. Finally people will want to buy potions for a reasonable price. Mythic changes the gathering/crafting pairings, which means they will remove a bunch (!) of crafting mats and streamline the overall crafting process. In the long run this is good news. In the short run this will cause some hassle. Apothecary will work closely together with Butchering & Cultivating after the patch. My 200 Scavenging will be pretty useless for me. Luckily Mythic will offer a NPC in the capitols to switch from scavenging to butchering (confirmed so far, maybe other choices). Good stuff. But then again i saw this part for cultivating: All [new] special seed/plants are set to rare, and are Bind on Pickup. Hum, basicly for me this means i have to train cultivating again on my main (as i go to the dangerous places) and train butchering on an alt (which i wanted to do with my Choppa anyway). Question now is, train it now or do it after the patch? Mythic says the leveling curve was streamlined... but still. My bankspace will go havoc as well. Guess I've to get rid of a ton of grey BoP items to store stuff. Interesting as well: What happens to existing ingredients that will be removed? Two things say the patch notes: a) If possible they'll be converted to the new (same) type. b) Stuff that has no "mirror" will be converted in some kind of temporary special item, for 20 of them you'll get some kind of reward. Somehow i have the feeling it will be a lame title, but we'll see. I'm sitting on stacks of epic crafting ingredients, waiting for a crafting fix. I can only cross my fingers they don't all go *puff* in that change. :S
Stuff
New color variants for player mounts incoming: You can choose from three different ones and with guild rank 25 you gain three more choices. I wonder if the gr25 mounts will have some minor accessories attached to look different. Improved mounts will come with guild rank 37. Itemization for the Invader capitol PQs has be revisited, we don't know yet how exactly tho. No word on fixes to the boring first PQ. New Zone Control Domination system will go in. Capitols will now start to lose rank once pushed into a contested state.
Dungeons
Mount Gunbad, Bastion Stair and Lost Vale get an overhaul. Some much needed changes to LV will go in. Drops will be revisited, some removed, some new stuff (eg. special weapons with procs) added. Each Wing Sub-bosses will drop either Dark Promise gloves or belt, one piece granted. The Wing Main-bosses will drop two DP pieces granted (different careers). More rare dyes will drop as well.
And much more... overall the sheer amount of fixes looks promising I'd say.
Unfortunately i could not spot a single point from my annoying/broken stuff list in the patch notes. But since they're not final yet, there is still hope.
Black Orc
A few interesting changes and minor fixes (war bellows persist after zoning finally). The biggest hit is the Da Toughest change/nerf... less wounds/health when triggered. We don't know yet how much it was lowered, so its too early to cry doom. Some skills got a damage buff and I'm looking forward to the changes to Savin' Me Hide (reduce the magical damage taken by you and your group) and Not in da Face! (make you and your group briefly immune to disabling effects), although i liked the cooldown increase which could be used on PvE trash mobs as well. I'll stay full PvE tank specced also after the patch, will see how much its necessary to adjust my current spec. Looks like the annoying bug was fixed that eg. you could get stuck with the Can't Hit Me bar (its under Bug Fixes: Art).
Crafting & Apothecary
Some major changes to crafting incoming. THE buff to apothecary: All buff potions will now persist through death. Finally people will want to buy potions for a reasonable price. Mythic changes the gathering/crafting pairings, which means they will remove a bunch (!) of crafting mats and streamline the overall crafting process. In the long run this is good news. In the short run this will cause some hassle. Apothecary will work closely together with Butchering & Cultivating after the patch. My 200 Scavenging will be pretty useless for me. Luckily Mythic will offer a NPC in the capitols to switch from scavenging to butchering (confirmed so far, maybe other choices). Good stuff. But then again i saw this part for cultivating: All [new] special seed/plants are set to rare, and are Bind on Pickup. Hum, basicly for me this means i have to train cultivating again on my main (as i go to the dangerous places) and train butchering on an alt (which i wanted to do with my Choppa anyway). Question now is, train it now or do it after the patch? Mythic says the leveling curve was streamlined... but still. My bankspace will go havoc as well. Guess I've to get rid of a ton of grey BoP items to store stuff. Interesting as well: What happens to existing ingredients that will be removed? Two things say the patch notes: a) If possible they'll be converted to the new (same) type. b) Stuff that has no "mirror" will be converted in some kind of temporary special item, for 20 of them you'll get some kind of reward. Somehow i have the feeling it will be a lame title, but we'll see. I'm sitting on stacks of epic crafting ingredients, waiting for a crafting fix. I can only cross my fingers they don't all go *puff* in that change. :S
Stuff
New color variants for player mounts incoming: You can choose from three different ones and with guild rank 25 you gain three more choices. I wonder if the gr25 mounts will have some minor accessories attached to look different. Improved mounts will come with guild rank 37. Itemization for the Invader capitol PQs has be revisited, we don't know yet how exactly tho. No word on fixes to the boring first PQ. New Zone Control Domination system will go in. Capitols will now start to lose rank once pushed into a contested state.
Dungeons
Mount Gunbad, Bastion Stair and Lost Vale get an overhaul. Some much needed changes to LV will go in. Drops will be revisited, some removed, some new stuff (eg. special weapons with procs) added. Each Wing Sub-bosses will drop either Dark Promise gloves or belt, one piece granted. The Wing Main-bosses will drop two DP pieces granted (different careers). More rare dyes will drop as well.
And much more... overall the sheer amount of fixes looks promising I'd say.
Unfortunately i could not spot a single point from my annoying/broken stuff list in the patch notes. But since they're not final yet, there is still hope.
Labels:
apothecary,
Black Orc,
butchering,
dungeon,
mount,
patch,
scavenging
January 21, 2009
New Black Orc Mounts Follow-Up
Talking about WAR, how cool would it be if you could also dye your mounts armor?
January 19, 2009
Ragbag & New Black Orc Mounts
Werit wrote a nice post about Creating WAR Web Tools, how to read information from webpages and use them to create an online tool. He'll talk further about this subject, so check his blog.
Magnus guarantees that your characters will stay intact for a minimum of six months, should you cancel your subscription or take a break.
A lot of players still have difficulties to understand the zone capture & victory point system. Like with the wards system, its something Mythic does not explain properly ingame or elsewhere, so people fail to understand it. I'd also advice you to either use the macro to show VPs or use an addon like Compact VPs that shows the correct amount and not rounding to 100 to cap a zone. If you want to read up on it, check here for a more detailed description how Victory Points and zone control work.
The lost map of Lost Vale challenge is going great, the next challenge will be posted later today.
Labels:
Black Orc,
mount,
ragbag,
subscription,
victory points,
zone control
January 13, 2009
What I'm working on
One more thing I'm working on is a map for Lost Vale. As it's an outdoor instance, its not that easy to create a good map for that place. The basics are meanwhile done tho, only need to polish it and add the POIs and some waypoints to it. As this one was more work then the other ones, I'm thinking about creating a scavenger hunt for it, so readers of my blog will be able to do some tasks/exploration and finally unlock the map, resulting in it being posted. Once the map is done, I'll talk more about this project. Stay tuned.
On a sidenote, Denman, a guild mate of mine, created a great Black Orc RvR video. Fun to watch!
Labels:
Black Orc,
Lost Vale,
maps,
RvR,
WAR: Age of Blogging
January 5, 2009
I touched Darkpromise Feetsplate for a few Seconds
With the bad Darkpromise droprate in Lost Vale (wing bosses only drop one piece, city dungeons at least have a chance to drop more) i assume those people that grind the renown will be better off farming invader, hoping for a high contribution number and winning several bags then. That might be a faster way to gear up for king fights. Until contribution is fixed, i wonder why Mythic doesn't pull the plug on the contribution system and make it entirely random numbers. At least then you won't see the same player grab the gold bags all of the time.
Labels:
Altdorf,
Black Orc,
city siege,
items,
Lost Vale
November 12, 2008
When i grow up...
One thing i thought was rather disappointing is the really easy AI from NPCs. You get a quest to eliminate the boss from another tribe, head over and hes surrounded by his 10 bodyguards... you just get into a good position and shoot him, while he runs mad at you his gang does absolutely nothing. There are very few linked mobs in PvE, or those with smart behaviour or special abilities. This results in the normal PvE game being really, really easy. Starting with Mount Gunbad inside the instances it gets a bit better, but not much. Some of the scripted PQs are really cool, but i wish there would be some more generic intelligence for NPCs.
Talking about the city dungeons, Bloodwrought Enclave & Bilerot Burrow, and Lost Vale finally I'm able to venture into them, which is great. I took a sneak peak right after i turned 40 and in Lost Vale you can explore a bit and even kill a few mobs on your own... looks promising. ;) So beside Bastion Stair, expect to see a few updates and screenshots on those high-level dungeons here soon.
EDIT: Looks like the ward patch did not only nerf damage a notch, but significantly. People report they do barely any decent damage with only a few set pieces and in addition that bosses only drop one set piece and one blue now.
EDIT2: We've been in Bastion Stair tonight and i can't confirm any nerf in loot drops, looks like it did before patch to me.
EDIT3: Mythic reverted the Ward change back via a hotfix tonight. No word on when this will change for EU yet, but its coming.
Tip of the Day: When you port back into the Viper Pit via the Guild Recall Scroll, maybe to use the Flight Master inside the VP for quick travel access between zones, you don't have to run around the small podest to buy a new scroll. Just stand at the corner and you can access the vendor as well - saves you a few seconds everytime you do this.
Labels:
Black Orc,
items,
Thulf,
tips'n'tricks
November 6, 2008
Epic Quests for Fun & Gear
For your convenience i created a list with the endgame epic quests and their starting points for Destruction, so you won't miss them:
Quest: Prophecy
Starts at: Hekl the Soulless, Chaos Chapter 19
min. rank required: 35
Last Step/Rewards
Quest: Out of Favor
Starts at: Relkarin, Dark Elf Chapter 19
min. rank required: 35
Last Step/Rewards
Quest: Broken Core
Starts at: Mosk, Greenskin Chapter 20
min. rank required: 35
Last Step/Rewards
Quest: The Ebon Flame
Starts at: Fenrith Thaurgyn, Dark Elf Chapter 18
min. rank required: 37
Last Step/Rewards
Quest: Annihilation
Starts at: Cultist Begrid, Chaos Chapter 21
min. rank required: 37
Last Step/Rewards
Quest: Time to Waaagh!
Starts at: Waruhag the Black, Greenskin Chapter 22
min. rank required: 37
Last Step/Rewards
Labels:
Black Orc,
epic quests,
groups,
items
October 28, 2008
Rippa of the Patient One
Skill development after rank 33 feels still ok, you have one or another rank when you don't gain anything useful but there is still progress and the mastery tree enables some nice skills as well. My rank 4 morale ability Cant' Touch Us is great for longer boss fights or PQs as it will nearly refill the AP for your group and absorb damage as well. We did put it to good use when we gathered four 32-34 guys and went to do a chapter 20 PQ with mobs around 38 - the last stage was rather hard, but we made it. Challenging fights like that are good fun.
Labels:
Bastion Stair,
Black Orc,
Bloodwrought Enclave,
items,
Sentinel
October 21, 2008
You can't hit me! ...or the Action Point Spree
As you realize, the above drains a lot of action points, a lot. I suggest you stock up on the +AP jewelry that you can get at rank 29. Each gives +3 AP regen and in addition i use the Grim Changehide that yields an additional +4 AP regen, so in total that gives me +16 AP regen and you can really feel the effect. Together with Get 'Em this keeps me going for a long time. Due to the AP regen I'm even able to solo hero mobs around three levels below me.
Addon Tip: Check out Mini World Map if you haven't yet. It will give you a small world map, which is very useful to find directions and also in those capture the flag scenarios to see where the flags are.
Labels:
addons,
Black Orc,
game mechanics,
skill rotation
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