
Well, the new patch hit today. Like i posted earlier, the
annoying muddy texture messup ofc made it from PTS to live servers. Textures, especially in the Inevitable City, look awful! :( In addition the settings don't seem to remember the texture memory cache setting, every time i login i have to adjust it. If i remember right when the textures were messed up before i could reset the setting by going from far to near and back. Does not work anymore. Textures are messed up and look like crap. Fortunately its not as much outside the capitol. I use a
Nvidia GeForce 8800 GTS with 640MB Ram, never had that much bad visuals before in WAR. In addition some textures are "green" now. Some trees (we call them
disco trees as for some guildies they change colors all the time) are green and also some walls, etc. Overall i wonder how such a mess can bypass QA. Yes i know hardware is always complicated to take into account, but to mess it up for a bunch of people while it was fine before... sheesh.

The next major annoyance (at least for me, i know others love it) are the
new actionbar animations. The "radial" global cooldown animation and the upgoing flash.. brought me close to an epileptic seizure. Luckily i was pointed to
NAMBLA and once you edited the
NAMBLA.lua its gone. If you want to get rid of the stuff: Install the addon, then edit the above lua file in a text editor, search for "piewipe", then change the SetAlpha to 0.0 and you're rid of all the flashy new stuff. The lua code is actually very well documented and its easy to find the rest of the things you can adjust - for my taste the text was too bold and i changed both lines back to default. I can't understand why Mythic did not make the "new" actionbar anims optional, so you can turn them off if you want. If you experience weird behaviour of buffs i suggest you go through your interface folder and clean it up, several buff related addons can be deleted or have to be updated.

As a last quick note, we visited the
two new lairs with guildies today (i might post some screenshots on our guild website later) and that was fun. The lairs are not as easy to get into as most of the caves you just stumble into. They required some more searching/thinking, which was cool. Respawn on the trash mobs in the Saphery one is insta-bugged, but well. IMO lair bosses could have some more unique/difficult abilities, but i guess its for casual players as well. So far for the quick note on 1.1a - there is much more to come but i was asked to post about the actionbar fix by some, so here you go.