With the bad Darkpromise droprate in Lost Vale (wing bosses only drop one piece, city dungeons at least have a chance to drop more) i assume those people that grind the renown will be better off farming invader, hoping for a high contribution number and winning several bags then. That might be a faster way to gear up for king fights. Until contribution is fixed, i wonder why Mythic doesn't pull the plug on the contribution system and make it entirely random numbers. At least then you won't see the same player grab the gold bags all of the time.
Showing posts with label Altdorf. Show all posts
Showing posts with label Altdorf. Show all posts
January 5, 2009
I touched Darkpromise Feetsplate for a few Seconds
With the bad Darkpromise droprate in Lost Vale (wing bosses only drop one piece, city dungeons at least have a chance to drop more) i assume those people that grind the renown will be better off farming invader, hoping for a high contribution number and winning several bags then. That might be a faster way to gear up for king fights. Until contribution is fixed, i wonder why Mythic doesn't pull the plug on the contribution system and make it entirely random numbers. At least then you won't see the same player grab the gold bags all of the time.
Labels:
Altdorf,
Black Orc,
city siege,
items,
Lost Vale
December 28, 2008
Karak-Azgal: Altdorf Ablaze - 1st City Siege
One sad thing at the fortress raid was that we could see a few players doing nothing else then spamming standards and trying to lag/crash the zone on purpose.
Edit - Clarification: Should your warband enter an Altdorf instance that's already full when you try to enter, you'll be placed in queue. Seems the queue system for city sieges is bugged and does not work properly - thats why you get stuck in queue for a long time. What you have to do is, leave the warband and approach the portal solo. Now you'll get the selection screen and you'll be able to see if the instance (your warband is in) is full still or if you can enter manually. If its still full (48 destro), either wait and retry every now and then or join another instance.
Edit - Clarification: The initial quests you can take inside Altdorf, won't be repeatable even after another capture. So you really can only do them once.
Everything was very chaotic in the beginning of the Altdorf siege as not many had a clue what to do and where. So maybe this summary will help others when the time has come. Waaagh!
EDIT: Just got some more infos. Apparently after you manage to gather enough victory points to "lock" the first stage of the city siege, the 2nd stage unlocks. In Altdorf its two additional PQs (Bright Wizard College & Sigmar's Temple) which you have to beat while a timer of one hour runs. Only after you beat both PQs, the city instances and also the king encounter unlock, while the city becomes captured. Without any Invader/Darkpromise gear the PQ lords hit a tank in full Sentinel gear for about 20k damage. After the six hour timer runs out there starts a two hours city rebuild timer, which seems bugged atm. IMO its supposed to work like that no attackers can zone into the city anymore and when you die inside the city instance you would not respawn inside the city. After the two hours all attackers get teleported out of the city. But yday night apparently it was bugged and did not work like this, a CSR had to reset the zone to kick invaders out.
November 13, 2008
The Grass is always Greener on the other Side
Refering to my post yesterday, i decided to go for the 'Eadplate of the Stair you can see on the pic, looks good.
On a sidenote i installed two new little addon helper i want to mention: AutoDeath (can automaticly accept being resurrected and fixes the annoying countdown box) and MovableLootWindow (registers loot/roll windows with layout editor). Good Stuff!
Labels:
addons,
Altdorf,
guild,
Inevitable City
November 8, 2008
How exactly to take the enemy capitol - like the guys on Volkmar server did
About the current timers involved for city capture:
#Once the zone right before the fortress gets taken, you have 1 hour to take the fortress.
#After the first fortress is captured you have 36 hours to take a second one.
#Once the 2nd fortress falls you then have 6 hours to do all the PQ stuff vs your opposition and lock down the city.
Phase 1: Both sides doing PQs fighting for victory points (VP).
If VP are won by the attackers:
Phase 2: Defenders pushed out, Second set of PQs switched on. Defenders inside can stay, but cannot zone in from outside. You then have 2 hours to complete the 2 tough PQs.
Phase 3: If you lock down the city due to finishing the last two PQs, you'll gain access to the King Instance encounter.
If the PQs are not completed
Phase 3: Martial Law, 2 hours of rampaging the city
After 2 hours: 15 minute rebuilding Phase, defender can zone in but attacker cannot. The ones inside can stay. At the end everything resets.
People already complain that it's not really possible to have a real break due to the timers. Once you approach the final steps you'll need to stick to it or you'll lose all progress. If you don't have enough peeps to get involved for around 10 hours, it might be difficult. The times listed by the player from Volkmar differ a bit from what some Mythic people posted, but maybe it was changed recently. Would be nice to get an offcial list from Mythic about the timers involved.
From what players tell, they got eight gold bags per PQ inside the main city. So it's possible to win some pieces of the Invader set (boots drop from rr50+ players) during them.
Labels:
Altdorf,
capitol,
fortress,
Inevitable City,
Invader Set,
main city
October 13, 2008
Altdorf burns... again! (Averheim server US)
On a sidenote: On Karak-Azgal the Maw was under attack by Order yesterday night. It was a battle 50:20 in the beginning and from those 20 defending Destruction around 50% was from Thirst. When i noticed what was going on i headed over as well (and I'm only rank 28), but the battle had moved on already. It was nice to see that a few more Destruction showed up at the Maw to help to defend it. When one of the fortresses is under attack, do care! Shout inside the capitol for more people to come and defend. If the capitol is under direct attack there is a bottleneck and it's harder to help defend the city then to help defend the fortress before.
The Destruction players never made it to the Altdorf king tho. The PvE content inside the city seems to be rather challenging, at least players should be rank 40 to have a better shot. Looks like Mark Jacobs announced some tweaks to the zone capture system, that will make early morning raids much harder to pull off, when he commented on the first siege (on KEP) earlier, but MJ said he'll look into all the data from the raid and will announce his finding about system working vs. needs more tweaks later on.
# You must capture two fortresses in tier 4 within 12 hours of each other.
# To capture those fortresses, you must seize and hold the neutral tier 4 and your opponent’s zone in two of the three racial pairings (after which you only have 60 minutes to capture said racial fortress).
# After all of this you fight in a contested, not captured, Altdorf/Inevitable City for control of the city, much in the same manner as a regular zone would be. In the case of Altdorf, after you have secured the city and the defending force is ejected from the city you have one hour to complete the Bright Wizard College and Sigmar’s Temple public quests. In the case of The Inevitable City,The Monolith and The Sacellum. Should you fail to beat these two Encounters within the hour, the city will be reopened to the defenders and they will be allowed to wipe out any attackers left in their City.
# If you complete the two Encounters as an attacker however, you lock the city down for 20 -24 hours and get access to the King Instance..
# Contribution points towards the capture of a city are scaled based on the population of both sides, not just one lump sum. This ensures that a defending force with smaller numbers has a fighting chance to hold off the invaders. However, you can overcome the scaling with a sufficiently large force.
October 2, 2008
Raid on Altdorf Capitol (on Karak Eight Peaks)
Apparently around 19:00 Destruction players started to raid T4 Keeps and did not meet much resistance, either because not enough higher rank players were online or simply because still too few people care. The taking of keeps continued until around 23:00 and after midnight Altdorf was open for an assault. Some people claimed that there was a bug that did let players enter the last fortress through the postern door, while some say a few classes (anyone know more about this?) will get skills to use these doors later on. Apparently it's enough to capture two racial pairing, so taking over two T4 Fortresses is enough to be able to move forward on the opponent's capitol.
We pillage, we plunder we rifle and loot Drink up me hearties, Yo-ho.
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