Since i like to know my surroundings properly, I went for a proper exploration tour into the Land of the Dead. Before i tell you how the ancient zandri architects messed up the large pyramid at the Temple of Ualatp, lets talk about the other things to find in LotD. There are four glyphs spread out over the zone that will yield an achievment tome unlock each. Tells you an interesting story how the scepter was broken in four pieces and of the casket of souls - don't want to spoil it for you. Should you have trouble finding them, the maps that were spread out over the fanpages for the last event have all marked one glyph on them (nice touch!). There are also a few hidden quests that yield a scarab and in addition some trash item with flavour text, not sure if you can do something with those or not.
In some remote locations there are also small camps with either bandits or skeleton workers that are usually commanded by one of the different disciples. I have no idea what these are for, maybe later during the key of zandri (?) questline you have to find them? Beside those disciples there is nothing really interesting to find in those camps, at least i could not see anything else to interact with.
One really weird thing i ran into the first day exploring the zone is a zombie named "Test". He runs around the whole zone, across the river and through mountains. Hes running quite fast as well. First time he crossed my field of vision i was like "WTF?!?" You can't target or interact with him tho. I wonder what kind of purpose this kind of test mob could have for zone development? Maybe hes running around everywhere randomly and tested for places you can get stuck in? Who knows... *shrugs*
The next weird thing i encountered are groups of spirits/ghosts walking the desert. You can encounter them "from" your own faction or the enemy one. Both groups will disappear once you get too close to them. What is the purpose of those illusions? I don't know, but when you get near the library in the southern part of LotD you can get a glimpse at a mysterious "Mirage Controller" on one of the column structures. It's hard to see or to spot and i could not find any way to get up there or to interact with it.
Now you finally wonder what proof i have the ancient zandri pyramid architects botched? Well, i found a way to bypass all those invisible walls (that really destroy the immersion btw, bad design IMO) you encounter in the zone. Usually there is the "teleport out security" in place, but it has holes and you can bypass it. You can access two areas (at least i found so far) called "zone 306" and "zone 304" this way. The areas are vast desert/mountain parts without anything interesting i could find. BUT, you can access the large pyramid at the Temple of Ualatp from the backside. I tried to climb the huge pyramid, but you can't. :( The thing you can see on the screenshot is, the pyramid got no wall on the back. Ergo there is no collision and you can pass through the inside of it.
The bad thing about this is, you'll end up *below* the floor next to the pyramid - where the architect/glyph PQ is. This could be exploited, since its an RvR zone, you can see everything that goes on above and there are parts you can get up to appear on the floor level again. I'm sure (did not try) you could also attack players there while being below the floor or surfacing at parts where the other players can't access you. This needs to be fixed by Mythic. Luckily it won't be many players that will find the way anway, but you never know. It's not possible to access rooms from there you can't access from the normal floor level. I did not jump of the edge of the world down there, no idea what will happen. Here are a few more pictures from below the pyramid. If you find anything else interesting while exploring, feel free to share with us in the comments. There is also a place up in the mountains where Dwarf miners do their business and you can trigger areas that will port you directly into the library of Zandri. Happy Hunting!