June 28, 2009

The dead walk the desert

So I'm back in the game. The first day, after being offline for several weeks, felt like being a Black Orc without arms or legs... if you know what i mean. I did set up my UI properly again for Thulf (did not have the heart to do it for my Choppa yet). Did i have fun? Yes, i did. But first things first... Since GOA merged a bunch of more servers towards Karak-Azgal, our server is more alive then ever. Tho many known faces/guilds are gone since people stopped playing. The game performance did not get better, stayed the same then before for me. Some transparent textures still have problems displaying properly and a few things like the obelisk at one PQ did lack textures at first. The screenshot feature for super screenshots is still broken, so i keep using FRAPS.

The Land of the Dead reminded me immediately of Stygia, which i liked in AoC - so its not a bad thing. Atmosphere is good in the new zone, a mix between Stygia and the Mummy movies if you ask me. Although there are a few places you run into invisible walls, which destroy the immersion of a vast desert. There are PQs all over the place. PQ rewards are bags with crafting materials, scarabs (new LotD token currency) and sometimes a r31 epic weapon. So for r40 players the PQs are just a giant timesink, since you have to do them to collect glyphs, which you need to enter the four Tombs (sun, stars, moon and sky). The scarabs you also collect via the PQs are ok to buy a lot of new stuff, but eg. the best talismans cost a shitload of scarabs and are on a short timer. I don't see anyone getting those. Most new talismans are special in a way that you need special weapons/shields from LotD to use them. The tomb bosses drop epic/mythic talismans as well... there are a bunch of new sexy procs/attributes for those (some are even permanent). A few talismans for weapons are bugged, you can't see what they do. The tomb bosses can drop new epic r40 weapons and some are badass. The tomb fights - i visited sun, stars and moon so far - are nicely done and fun. Mythic needs to fix the bugged/exploitable sun boss tho. All fights have a nice twist to them and are something quick to do, IF people have the glyphs already. Else you run around for a while and have to collect the missing glyphs for party members. I'm not so sure yet the glyph mechanism is a good timesink, can imagine it will become rather annoying once its less people doing the PQs (right now its fast to get them). The only glyph very annoying is Ricci's Raiders. Basicly its a caravan of bandits running around you have to find and from the looks of it they don't respawn immediately. Therefore many people lack the scorpion glyph. Some of the PQs are nicely scripted as well, not all tho. To enter the Tomb of the Vulture Lord you *have to* finish the Temple of Ualatp PQ and enter the door while the reset timer runs.

IMO it's too early to say how LotD impacts RvR on my server. So far there is always RvR going on, either inside LotD once access is being flipped or in the normal world to regain access to the zone. If too few players are fighting for zone control there might be a push towards a capitol. So far it looks ok to me and inside LotD its more small-scale RvR, which is great. I haven't been to the Vulture Lord tomb yet, but I'm not sure for how long Land of the Dead will entertain people. There are some nice new items, but Mythic also reused a bunch of crap items (like useless blue repairables) that didn't even get unique models to look cool. I fail to understand why they can't use some unique models at least so you can run around with some of the lower level items in the capitol or something, just for fun.

Overall there are still a bunch of bugs in LotD, some you wonder why they have not been fixed yet as they are major annoying... like guild/alliance chat is bugged in the LotD zone. You can only read it from people you're grouped with, no one else. It does work while you're inside a tomb tho. stupid.

A few more things i noticed:

GOOD:
- The dismount at the stairs at the Apex in IC is *finally* fixed.
- New & powerful pocket items with "use" (absorb damage, immune to crit hits for 10secs, etc.) from LotD. Good stuff, cooldown 1 hour.

BAD:
- There is some kind of bug with the enhanced bags, sometimes half of them becomes unresponsive. You have to switch eg. between crafting/normal to get rid of the bug.
- They implemented the new whacky tradeskill titles, but those (like me) that "triggered" it before still have ??? and can't use the title.
- Friendlist is broken for me. Doesn't show if people are online or not.

This post has been long already, so I'll write about some LotD crafting stuff and tome unlocks next time.

4 comments:

Tango said...

Great to see you back in action) But still, from the looks of it, i can't see myself returning to WAR yet( Allthough Russian localized version goes pretty decent (no GOA at least), ppl will get tired soon, i'm sure of it. Looking forward to your next threads, featuring some pve exploration)
Oh yeah, and is there any link to see the server merge? Just curious about my good old Karak-Hirn)

Anonymous said...

My Favorite Orc is back..."OY!"

Thomas Egense said...

Stygia was in DAOC, so you miss a "D", since AoC can be misunderstood for a crappy MMORPG as well...

Zoozie!

Anonymous said...

There was a Stygia in AoC as well. Thats where the Set worshippers dwelt.

DAOC wasn't crappy I enjoyed it for 3 years despite TOA