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The current "endgame" in WAR, once you reached a certain threshold, just holds not enough fun for me currently. I don't want to make this a huge wall of text, but to give you a few quick bullet points:
# No solo content for high levels, nothing to work on during idle hours, crafting system is too simple, only few mats you need to work on your crafting and basicly everyone can craft anything anyway.
# The whole RvR campaign does not make me feel part of a WAR between factions that much. The system is too constructed to immerse me. For all the numbers you need to watch its too simple on the other hand.
# Small scale PvP is what i want most, not the zerg. Due to the guild keeps not really offering anything for the guild to hang around those and the overall RvR lake zone design, very seldom will you have cool small scale fights, or you have to search for a long time.
# The RR system overall just feels like a massive grind to me, only to be able to wear eg. Warlord gear. The renown trainer features only add minor incentive.
# City sieges as "end game" for RvR are a joke. It's boring as hell, still buggy and just not polished enough. Takes place every now and then but ppl just got bored to have to put such a massive effort in something thats so unrewarding.
# No real incentive for high ranking guilds to take part in the world struggle or to really take and defend a keep. The possible upgrades need to make that keep the headquarter for that guild, easy access, etc. After guild rank 37 with the upgraded mounts, nothing else exciting to gain.
# PvE endgame is borked as well. All of us are totally bored from Lost Vale since only few really need the gear from there. The change to the ward/sigil system was good, but there is just too few things left in that dungeon to make you want to go there. Should really have added some crafting components or something. Besides LV there is only LotD content. Problem with this is, you can't really schedule for it as you dont know if you have access. So basicly to run TotVL you have to keep in mind you might need to do RvR before you can do PvE. The LotD lairs are fun, but the glyph requirement is just a giant timesink and doing the same boring PQs over and over again just because one group member is lacking this or that glyph.
# The itemization department still has major annoyances to iron out. The high-end sets and their stats don't feel right (at least for BO) in comparison. Many talismans from LotD still not working, overall timers broken.
# Black Orcs: I love the BO, its fun to play. Tho i don't feel like the defensive tank spec is rewarding enough for PvP. I don't want to respecc every time depending if i go PvE or PvP. I already use a silence, slow down, increase building times build with fitting gear (remove morale, lower resist, etc.) for RvR but still i think the overall design lacks. Mythic really should re-work the CC and give eg. defensive tanks some of it. I was very disappointed when Mythic gave a ton of cool armor models to the Choppa and my BO stuff still looks like shit. Seriously, there are only very few cool looking items for the Black Orc i feel. Due to the simple color scheme Orcs use, you can't really work around it with dyes either.
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So thanks for the WAAAGH! and take care everyone.